Yesterday, I mentioned that one of the biggest issues in the modern MMO is that we are playing next to, not with, each other. In short, we're engaged in parallel play. Well, technically, it is associative play, since we're all playing together in the same activity, but that's not as well known a phrase. But, for the sake of accuracy, let's call it associative play. MMOs biggest hiccup is that, for the most part, in the grand scheme of things, we do not have a way for players to engage in meaningful cooperative play frequently enough.
Welcome! This blog was focused on history, video games, nerdery and other interesting things. It got a bit too bloated, and the design too hard to work with. So, it is officially archived.
Tuesday, June 26, 2012
Playing With, Not Next To
Labels:
Gaming,
Role Playing Games
Monday, June 25, 2012
Have We Out Grown MMOs?
That's a question that came up last week or so. Johnson makes some good points and arguments, and I don't want to piggy back too much off of what he says. So, go read it, come back, then go below the fold. Underneath is one of my rambling "thoughts on game design" posts. So, keep that in mind. It is rambling and not proofed.
Oh, before you go read it though. Remember, June 27 is a GW2 stress test. Some of us will be at work, or something close to work, so we won't be able to play it. You could say that we've out grown mid-day stress tests.
Oh, before you go read it though. Remember, June 27 is a GW2 stress test. Some of us will be at work, or something close to work, so we won't be able to play it. You could say that we've out grown mid-day stress tests.
Labels:
Free Speech,
Gaming,
Guild Wars,
Guild Wars 2,
Supreme Court,
The Secret World
Sunday, June 24, 2012
Fiction Update: Zombie Story Rough Draft
The biggest note for today is that the first rough draft of the current story is complete. Here's the link for the story if you want it. If you don't want it, reading on will be kind of silly, since I'm going to talk about the experience of writing it.
Labels:
Matt's Fiction,
Zombies
Saturday, June 23, 2012
Do You Play The Secret World?
Do you play The Secret World, and do you want to play with us? My main will be Escutcheon. Send me a message if you join, and we can play games together. He'll be easy to find. He likes guns and books (though in the live game, he'll go shotguns and pistols.)
More screenshots below the fold.
| The shotgun is for shooting. The book is for reading. |
Labels:
Gaming,
Role Playing Games,
The Secret World
Thursday, June 21, 2012
Measuring Success for Games
Since we're talking about MMOs lately, Guild Wars 2 has a good read. Now, I understand Johanson's point at making the grind of subscription based MMOs sound as terrible as they are. But, realistically, people are not going to plug away at their dailies and progression if they do not find it fun. Some people may choose to suffer a certain amount of indignity, provided the rest of the game is fun.
But, it does ask a really good question: "If we chose fun as our main metric for tracking success, can we flip the core paradigm and make design decisions based on what we’d like to play as game players?"
But, it does ask a really good question: "If we chose fun as our main metric for tracking success, can we flip the core paradigm and make design decisions based on what we’d like to play as game players?"
Labels:
Board Games,
Gaming,
Guild Wars,
Guild Wars 2,
Role Playing Games,
Sablan Games
Wednesday, June 20, 2012
Play It Your Way Ethos
One of the big selling point of a lot of upcoming MMOs (and most past MMOs) is that you can play your character your way. Look at Guild Wars (1 and 2!), The Secret World, The Matrix Online, Champions, etc., etc. Even games with fairly strict character progression and talenting structure, like Star Wars, insist you can play it your way. But, I'm curious what you would need to do, from a design stand point, to really let players play it their way.
Labels:
Board Games,
Gaming,
Guild Wars 2,
Role Playing Games,
The Secret World
Tuesday, June 19, 2012
Matt Makes a Runesmith!
Today, I realized, that we needed a Rune Smith.
We now have a Rune Smith.
That is all. I have a headache from adjusting to new glasses. So, no real content today. Go to yesterday and read about The Secret World or check out the Veritech. Or, read about a little girl in a futuristic Western. Or, you know, things I haven't written.
We now have a Rune Smith.
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| He has a book. It is filled with grudges. |
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| Instead of a great weapon, he has a shield. |
Labels:
Games Workshop,
Matt's Fiction,
Matt's Minis
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