Showing posts with label Sablan Games. Show all posts
Showing posts with label Sablan Games. Show all posts

Thursday, June 21, 2012

Measuring Success for Games

Since we're talking about MMOs lately, Guild Wars 2 has a good read. Now, I understand Johanson's point at making the grind of subscription based MMOs sound as terrible as they are. But, realistically, people are not going to plug away at their dailies and progression if they do not find it fun. Some people may choose to suffer a certain amount of indignity, provided the rest of the game is fun.

But, it does ask a really good question: "If we chose fun as our main metric for tracking success, can we flip the core paradigm and make design decisions based on what we’d like to play as game players?"

Sunday, May 27, 2012

The Rules Writing Process: ForMatting

As I go through the Dragon Dice rules to put it into nicer, neater language, I've been finding what I want to propose as best practices for game rules. These are ForMatting notes, to help you be like me. What do you mean it is not awesome? I'll be applying these to other games I work on. Once I'm done this side project, I'll go back to my other diversionary games (check the Sablan Games tag!) to clean up their rules.