I receive this newsletter every day. I normally just skim it and toss it. This time though, that linked article jumped out at me. I realized that the first bullet point is really good advice, especially for the time-strapped blogger. Not only that, but I can combine that advice with my love of randomness.
Think of this like a random encounter table, for my blog. Whenever I do not have a topic, I'll grab a random number generator, or a d20, and write the idea that comes up. Then, I'll replace the idea with a new idea, repost the Write d20 Ideas at the bottom of the post. Here are the rules:
1. There must always be 20 ideas. Twenty ideas, there must be.
2. If a topic is written about before being rolled, it will be replaced during the next update.
3. These can be any writing exercise or topic that develops content.
4. It must be written the same day it is rolled for.
As you know, I tend to, uh, break my own rules sometimes, but I'll try to keep myself honest. See below for the first set of 20 ideas. In general, the first 10 will have to deal with fiction, writing, theory and gaming. The second ten will focus more on history.
Welcome! This blog was focused on history, video games, nerdery and other interesting things. It got a bit too bloated, and the design too hard to work with. So, it is officially archived.
Monday, April 30, 2012
Sunday, April 29, 2012
Telltale's Walking Dead & Writing Adventure Games
When I was growing up, I played the heck out of Sierra adventure games. I liked the puzzles and the stories. So, when Steam told me that Telltale had a new adventure game about The Walking Dead, I figured it would be worth checking out. Especially after going through Guild Wars 2. The game actually does a really good job capturing the feel of zombie apocalypses, and it creates some good, convincing characters in a short time. Spoilers follow, so, you know. Click at your own risk.
Labels:
Adventure Games,
Gaming
Saturday, April 28, 2012
Evening Guild Wars 2 Beta Update: Ranger
Normally when I play open betas, I try character types I normally don't play, or I go random. The guardian was my random pick, so this time I decided a human ranger. I'm not normally DPS, but I do have a soft spot for archer types. I did like the feel of the ranger, and once I get weapon swapping, I think it'll feel much more fluid.
Labels:
Gaming,
Guild Wars 2
Mid-Day Guild Wars 2 Beta Update
I've gotten in about two hours now of the Guild Wars 2 Beta. Something I always have trouble with a game is deciding what I'll play, and the fact that GW2 has a built in random character roller is icing on the cake. I've randomized five characters on the Isle of Janthir: I have a human engineer and ranger, a Charr guardian and warrior, and a Norn necromancer (for the alliterative appeal). So far, I've only taken a crack at the Guardian, but with some past experience with the Mesmer and the Warrior, I feel like I've got a good feel for one way to play these classes.
Labels:
Gaming,
Guild Wars 2
On Why We're All So Negative
I'm running a little early for my trip to the Red Cross, so here's an article and my two cents. I think that we all know the negative Nancies of the world, but the NYT throws in that journalistic ambiguous pronoun of 'some:' "Some people do have a more positive outlook, but almost everyone
remembers negative things more strongly and in more detail." Either way, apparently, it is all psychological and physiological that you can only remember the glass being half empty, apparently. After all, there's a reason that Fail became an internet meme, but not Success.
Labels:
Gaming,
New York Times,
Red Cross
Thursday, April 26, 2012
A Side of Fowl
In about 18 hours or so, if my estimate on the lag to auto post is right, you should be able to play the Guild Wars 2 Beta. So, while I expect to write about that over the weekend, today and yesterday, I was out of the area for work. So, today is a content light day. But that's OK! You can flip back and read about handling horror and my rule of three. Or click below the jump for some pictures of water fowl.
Labels:
GM Secrets,
Guild Wars 2,
Matt's Photography
Wednesday, April 25, 2012
GM Secrets: The Rule of Three
Hello! If you're reading this, either I was able to access my Blogger account via my Nook, or I finally figured out Blogger's auto update tool. Either way, congratulations us! This is the third installment of my GM Secrets posts (I'm considering both parts of Conversing With NPCs one post.) Here, I'm going to explain to you my Rule of Three.
Labels:
Gaming,
GM Secrets,
Role Playing Games
Tuesday, April 24, 2012
GM Secrets: Horror Is Hard
Scaring your players isn't easy. In early editions of Dungeon and Dragons, players understood the pseudo-adversarial role you play. You put that sphere of annihilation at the bottom of the pit trap, but it wasn't personal. Somewhere along with the way, players were exposed to the soft, downy warmth of challenge ratings, cooperative fiction and the disposable heroes of Call of Cthulhu. They lost that visceral fear that we feed on. We, of course, being GMs.
Labels:
Gaming,
GM Secrets,
Role Playing Games
Monday, April 23, 2012
GM Secrets: Conversing With NPCs 2
The last post was getting too long, so I split off some of my random notes and put them here.
Labels:
Gaming,
GM Secrets,
Role Playing Games
Sunday, April 22, 2012
GM Secrets: Conversing With NPCs
The key to any good story, which is all a table top game really is is a
shared story, is fun characters that we connect with.
Labels:
Gaming,
GM Secrets,
Role Playing Games
Saturday, April 21, 2012
Totally Non-Scientific Poll: America's Greatest Military Foe
My first ever totally non-scientific blog poll. I'm so proud. You may need to go back in blog time, that is, read the archives, to fully inform yourself on what we're voting on. If you want to be informed and not just shoot from the hip, you'll have to do real research. If you want the lazy way out, start here and then click through to read my not scholarly researched, but better than nothing, write ups about Lee, Howe, Yamomoto, Giap and Sitting Bull. Then, go below the jump to the poll.
Friday, April 20, 2012
America's Greatest Military Foe 5: Sitting Bull?
After the first four, I really wasn't sure who else deserved a mention as I rambled through the possibilities. But, there's at least one more name that I think won't be controversial. After these five, I really can't think of any other general or commander you could really suggest who would have a better claim to the title than these guys. Namely because Sitting Bull's command lasted a significant time period, defeated General Custer and ultimately demanded a level of loyalty from his followers that any general would envy.
Labels:
American Military History,
Sitting Bull
Thursday, April 19, 2012
America's Greatest Military Foe 4: Gen. Vo Nguyen Giap?
You know what is embarrassing? Copy and pasting your title to make sure you keep the same wording, and forgetting to update the number in the title. Yamamoto is now properly listed as post number three, as opposed to sharing post number two. Anyway, our next possibility is North Vietnamese General Vo Nguyen Giap, who according to Wikipedia, is 100 years old.
Wednesday, April 18, 2012
Some Zombie Semantics
I felt like the posts were getting a bit too heavy. We've been looking at generals, talking about military history, and then going on about big, heavy books you and I should read. Friends, let's all take a moment to sit back and be silly. So, a blast from my past, originally posted May 29, 2007, when MySpace was still a thing.
Labels:
Matt's Fiction,
Zombies
America's Greatest Military Foe 3: Admiral Isoroku Yamamoto?
By the time we reach World War II, naval operations were becoming even more important to warfare. In 1890, Mahan wrote one of the most important treatises on the subject. World War I demonstrated the power of the U-boat, and by World War II, ruling the waves was critical to maintaining operations, especially for island powers like Japan and Britain (though I'm sure Britain would not like me to refer to it that way). While America had Nimitz, Japan's naval forces rested in the eminently capable hands of Isoroku Yamamoto.
Tuesday, April 17, 2012
Election Cycles
This blog is not primarily a political blog, however, some topics, I feel, are political without being politicized, so I feel safe blogging about them. Election cycles is one of them. Like redistricting, there is a partisan aspect to them, but we should be able to see beyond partisanship to find a compromise that serves the need of our nation the best.
Labels:
Bad Ideas,
Unpoliticized Politics
America's Greatest Military Foe 2: Gen. William Howe?
I don't really have a set order I'm reviewing my suggestions. I started with Lee because I figured he was the easiest. I feel that Howe is probably not going to be nearly as popular a choice as Lee (in fact, I don't think any of them are!) But, Howe does have some arguments going for him.
Monday, April 16, 2012
America's Greatest Military Foe 1: Gen. Robert E. Lee?
I wanted to start with the one person I thought would probably be most universally chosen. I honestly think that most people are going to think of Lee as the epitome of America's greatest military foe, for a number of reasons. Let me outline them below.
Sunday, April 15, 2012
Britain's Greatest Enemy; What About America?
Labels:
American Military History,
History
Saturday, April 14, 2012
Cherry Blossom Parade 2012: Unexpected Things
Today I went to the Cherry Blossom Parade! I got to see a parade. I liked it. Even if there were many unexpected things, and some things that were too high that needed help getting down. One thing that was too high was a young woman, who needed help getting down. I am a gentleman, so I helped her down.
Labels:
Cherry Blossom Parade,
Matt's Photography
Wednesday, April 11, 2012
Closing Out Art of Video Games Discussion
Thank you for reading! If you haven't been, feel free to go back here and read through about the exhibit! If you're new, you can also go back to the first post and catch up.
Labels:
Matt's Videos,
Puns
Tuesday, April 10, 2012
Discussion: Are Video Games Art?
Now that you've had a chance to see bits and pieces of insight on the inside of the exhibit, I think it is time to have that discussion that the Smithsonian wanted when it asked us, "Are video games art?" I don't believe I've linked to their FAQ, so here it is. Chris Melissinos described the exhibit like so:
"Using the cultural lens of an art museum, viewers can determine whether the games on display are indeed worthy of the title 'art.' Some visitors will encounter a game that transports them back to their childhood, or gain insight into how games are made. My hope is that people will leave the exhibition with an understanding that video games are much more than what they first thought. They may even be art."
Labels:
Final Fantasy,
Smithsonian,
Video Games
Monday, April 9, 2012
Inside the Exhibit
Getting inside the National Portrait Gallery isn't that hard. It's near the Gallery Place Chinatown Metro, so you can get there without too much of a hassle. On the top floor of the building you can finally find your way to the small corner that they've relegated for the Art of Video Games exhibit. You can even get a nifty book at the museum gift shop when it is all over.
Anyway, what can you find inside the exhibit?
Anyway, what can you find inside the exhibit?
Labels:
Smithsonian,
Video Games
Sunday, April 8, 2012
The Every Day Art of Video Games
First, I wish I had had the presence of mind to title my previous post "I Never Promised You a Moongate Garden." It is an oppuntunity forever missed. Also, I forgot to use the Video Games label in the last post. See what I mean by I am a bad blogger?
Speaking of which, another benefit of video games is that they let you see the world in a completely different world. For example, the Smithsonian is asking us: "Are video games art?" My first instinct is to say yes.
Speaking of which, another benefit of video games is that they let you see the world in a completely different world. For example, the Smithsonian is asking us: "Are video games art?" My first instinct is to say yes.
Labels:
Matt's Photography,
Smithsonian,
Video Games
Saturday, April 7, 2012
Precursor to Games as Art: Smithsonian Moongate Garden
I was on my way to the actual next exhibit that I was going to cover, when I came across the Moongate Garden. While the Smithsonian tells us that it "draws design inspiration from the Temple of Heaven, a 15th-century religious complex in Beijing," I couldn't help but look at it. As you can tell by the nifty new feature available from Blogger, this is near the Sackler gallery.
Labels:
Matt's Photography,
Smithsonian,
Video Games
Subscribe to:
Posts (Atom)