Sunday, February 10, 2013

Seen on the Metro

Since I'm stuck in a spot where I don't know what to write next, I have posted this without comment.

Seen on the Metro.

Tuesday, February 5, 2013

Dear Sullivan, 3

"I'm Sullivan!"
Matt is working on finding things out about a part of mints. Probably the tasty parts, I guess. That's science, that is. I think he likes science because it lets him poke at things he shouldn't poke at. That and sometimes you get to blow things up. I hope he doesn't blow up any of the mints; I like to lick them when he's not looking. Then I laugh when he eats them, and he doesn't know why. Eat stuffed cat germs you stupid human.

Sunday, February 3, 2013

Dear Sullivan, 2

I received such a tremendous following yesterday, that I have decided to once again chip in and help Matt out today. Yesterday he was busy watching a movie with too many dogs and not enough cats, and today he's apparently watching a movie about super heroic place settings. I just don't get human entertainment; I suppose it is the simple things in life that keeps them entertained. Some day, I will explain the intricacies of the feather on a string to him, but for now, to the mailbag.

Saturday, February 2, 2013

Dear Sullivan, 1

Like many of you yesterday, I saw that the blog would not be happening this weekend. This could not stand. Without the the hits, we don't get the money. Without the money , I don't get the fish. I need the fish. To solve this problem, I have stepped in — on my day off, mind you — to ensure the hits keep rolling. Matt would put a post to an actual hit here, so to keep the mill-you the same, I have done so. Matt uses big words; I do not. I think that makes me smarter: Do more with less. Your questions are "below the fold," which I think means you click MORE. Go ahead and click MORE.

Friday, February 1, 2013

Blogless Weekend

Alas, there is no blog this weekend. Take it up with the temp.

"I'm Sullivan!"

Saturday, January 26, 2013

Making More Time In Your Games

People like table-top role playing games, but the general consensus is that a lot of the role playing has subtly turned more into combat roles than character roles. The main reason for this, I am going to posit, is pure economics. Resources, specifically.

The first resource is Time. The average time people have to game drops as they age and responsibilities kick in. The two times in your life when you have the most time to play games are at the bookends of it. For everyone else, there isn't time for a day-long delving into the lair of the dark lich. Combine this with the second resource/problem: Players, like any other actor in an economy, are rarely rational actors. These are the two biggest factors standing in the way of getting more RP in your RPG.

So, how do you get more out of your RPG?

Sunday, January 20, 2013

I Have a New Assistant

No fiction to be posted today. We're at 32 pages and the next few sections need more TLC before they are ready, so I'm far enough ahead of the curve for a page-a-day that I think I can take a break until Monday evening to make them perfect. If you have any complaints, bring them up with any of my assistants.

Sullivan the Cat, Junior Assistant, is standing by.
The Dwarf Lord and his shield bearers are working on their customer service skills.
Charrlie is now Senior Assistant in Charge of Thrashing.

For the most recent Lucy and Sam chapter (and links to past ones,) click here. For all previous fiction, check the blog year in review post here.