I'm archiving this blog so I can try focusing my writing on my interests. Namely: writing, fiction, gaming and history. The blog was supposed to be a place to talk nerdy without boring all of my Facebook friends. This blog became stagnant and lost the identity it originally had. If you go to the first post, you can see what I wanted it to be before it became more and more generic.
That isn't to say that there isn't some good stuff in this blog. There is! But, I think it is time to move on and create one that is cleaner to work with and stays true to the original identity. Not only that, but you'll notice inconsistent updates (sometimes months between updates!) and tag proliferation, broken links, and all sorts of blogging sins. It just is too bloated and wonky to work with to salvage.
I hope to have the new blog set up in time for NaNoWriMo 2018, but, we'll see!
Either or, it was a good run! Enjoy looking through the archives!
Archive of Interesting Things
Welcome! This blog was focused on history, video games, nerdery and other interesting things. It got a bit too bloated, and the design too hard to work with. So, it is officially archived.
Sunday, October 28, 2018
Friday, April 27, 2018
Final Fantasy 9: Complete
Cleared FF9.
Of the FF games, this is probably my favorite of the PS1 era ones that I've played (7, 8 and 9 -- 10 still not played).
Of the FF games, this is probably my favorite of the PS1 era ones that I've played (7, 8 and 9 -- 10 still not played).
Labels:
Final Fantasy,
Matt's Philosophy,
Role Playing Games
Saturday, December 30, 2017
A FF14 Project: As Someday It May Happen (I've Got a Little List).
If you're just here for an update on the road to many 70s... 34.5%. Lots of ways to go. This post is for a different project.
To truly understand and appreciate this project you'll need to at least be familiar with FF14. Familiarity with Gilbert and Sullivan's "The Mikado" would not be remiss.
This is a FF14 take on "As Someday It May Happen," or more commonly known as "I've Got a Little List." So, first. Lyrics. Second. Music.
Below, you'll find Draft 3 of the lyrics. I'm right now trying to find people with a better ear for music to see if I'm clipping syllables too tightly in places or if I could reword to make it easier to sing. I've got no talent for music or lyrics, so this is the Peer Review stage of this project. Hi Peers.
To truly understand and appreciate this project you'll need to at least be familiar with FF14. Familiarity with Gilbert and Sullivan's "The Mikado" would not be remiss.
This is a FF14 take on "As Someday It May Happen," or more commonly known as "I've Got a Little List." So, first. Lyrics. Second. Music.
Below, you'll find Draft 3 of the lyrics. I'm right now trying to find people with a better ear for music to see if I'm clipping syllables too tightly in places or if I could reword to make it easier to sing. I've got no talent for music or lyrics, so this is the Peer Review stage of this project. Hi Peers.
Labels:
Final Fantasy 14,
MMOs,
Musicals
Wednesday, November 22, 2017
Protect Your Mecha: A Rival Wings Primer
Let's talk about the Mecha of Rival Wings.
Labels:
Final Fantasy,
Final Fantasy 14,
Game Design,
MMOs,
Video Games
Wednesday, November 1, 2017
NaNoWriMo Notes: 2017, Part 1
Going back and editing, tightening up the introduction. I'm doing a few things that I think fiction should do more often.
Labels:
Matt's Fiction,
NaNoWriMo,
Writing
Sunday, October 8, 2017
Paranoia in Table Top Role Playing.
In real life, if a group of people find a discarded doll in a forest, they'll, maybe comment that's weird. Maybe take a picture. Move on. But, if a high-level adventuring party finds a doll in the woods, things are not that simple.
Tuesday, August 29, 2017
Changing the RPG Maker Game Opening
I've been really, really quiet on the big RPG Maker game. Like, over two years without a post. So, here's why. I didn't like it. I needed to rethink it. If you see from the last post about the Review Effects tab and the one about Money, XP and Inventory, I realized my game had an identity crisis. Part of that started with the way the project developed (originally as just something fun I was doing on the side to learn RPG Maker.) But, that's caused structural problems, which you see in those two posts.
Now, only click through if you're fine with spoilers to a game I'll probably never make.
Now, only click through if you're fine with spoilers to a game I'll probably never make.
Labels:
Game Design,
Matt's Fiction,
RPG Maker,
Writing
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